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GoldenEye 007: fixed calculations of sky triangles.F-Zero X: fixed potential triangle overflow issue.
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Dragon Sword: menu text drawing and scaling fixed.Banjo-Tooie: fixed puzzle rendering and other regions.Bakuretsu Muteki Bangaioh: sprite edges should look correct.40 Winks: fixed strange texturing issue.1080 Snowboarding: fixed europe region effects.bugfix: fixed microcodes for Blast Corps, Body Harvest, O.D.T.bugfix: fixed a problem where the plugin could crash if it ran out of video memory.updated layout to be more like 1.7 changes.ported the polling order from 1.7 which should be more reliable.configuration dialog gamepad polling stops at first hit now properly.Disney's Tarzan and Hydro Thunder (Midway) have audio now due to buffering changes.When everyone has joined, use the /start command to start the game. For example, /map 1 2 2 3 will map your local player 1 controller to player 2 in the game, and your local player 2 controller to player 3 in the game. Use the /map command if you need to remap your controller(s).
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The name you choose will be remembered next time you play. Use the /name command to change your name. You will be much better off if everyone uses a wired connection.
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Note: If anyone is using Wi-Fi, the game will probably stutter a lot. After you have hosted a server, others can join with the /join command. Instructions on how to do this can be found here. The protocol you will need to select when you forward the port is TCP. You will also likely need to forward the port in your router. When a server is hosted for the first time, a message from your firewall may appear. If a port is not specified, the default port of 6400 is used. To host a private server, use the /host command, where “port” is an arbitrary number from 1 to 65535 that the server will use to listen for incoming connections.If a room is not specified, the server will create a new room with a random ID. To join a public server, either double-click on a server from the public server list to create a new room, or use the /join command to join an existing room.Either join a public server or host a private server. If each player does not have the exact same save file, the emulation will most likely desync. The save file is located in the “Save” folder in Project64 by default. If you have a save file for that game, send it to each player. (The netplay plugin relies on a real input plugin to do the actual work of reading input from the keyboard/controller.) Make sure only one controller is “plugged in” for each player that will be playing locally (at the same computer).Ĭhoose a game to play. Select an input plugin from the dropdown menu and configure the plugin. Open Project64, go to the Options menu, and click on Input Settings.
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