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Taking away the status it does have in the genre, Pyramid Head's appearances in Silent Hill 2 are very few, and usually tend to be in very tight spaces. In video games, it is very difficult to find a real threat that chases you incessantly. Prince of Persia: Warrior Within had something similar to the Dahaka, or also the transcript of the Dark Side of the first Kingdom Hearts game, which every time it appeared was like playing cat and mouse, but as much as some games insist In which we are in a constant flight, there was an evident reality, and that is that most of them are programmed to be just a scare, more than anything not to be a particularly cruel game. It's supposed to work, but there are no times when Big Sister finds you unpredictably. Despite the fact that in its final version it was not entirely like that, it did make the player feel watched, with small appearances or shadows. Bioshock 2's Big Sister was originally intended to be a constant threat, which would be hanging around Rapture waiting for you to hunt you down.
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